Good Luck Have Fun The Rise of eSports A Close Up Look at the Global Phenomenon of Competitive Video GamingEsports is one of the fastest growing and most cutthroat industries in the world A confluence of technology culture and determinat

  • Title: Good Luck Have Fun: The Rise of eSports
  • Author: Roland Li
  • ISBN: 9781634506571
  • Page: 141
  • Format: Hardcover
  • A Close Up Look at the Global Phenomenon of Competitive Video GamingEsports is one of the fastest growing and most cutthroat industries in the world A confluence of technology, culture, and determination has made this possible Players around the world compete for millions of dollars in prize money, and companies like , Coca Cola, and Intel have invested billions EA Close Up Look at the Global Phenomenon of Competitive Video GamingEsports is one of the fastest growing and most cutthroat industries in the world A confluence of technology, culture, and determination has made this possible Players around the world compete for millions of dollars in prize money, and companies like , Coca Cola, and Intel have invested billions Esports events have sold out Los Angeles s Staples Center, Seoul s World Cup Stadium, and Seattle s KeyArena Hundreds of people have dedicated their lives to gaming, sacrificing their education, relationships, and even their bodies to compete, committing themselves with the same fervor of any professional athlete In Good Luck Have Fun, author Roland Li talks to some of the biggest names in the business and explores the players, companies, and games that have made it to the new major leagues.Follow Alexander Garfield as he builds Evil Geniuses, a modest gaming group, in his college dorm into a global, multimillion dollar eSports empire Learn how Brandon Beck and Marc Merrill made League of Legends the world s most successful eSports league and most popular PC game, on track to make over 1 billion a year See how Twitch pivoted from a video streaming novelty into a 1 billion startup on the back of professional gamers And dive into eSports dark side drug abuse, labor troubles, and for each success story, hundreds of people who failed to make it big These are the stories of the rise of an industry and culture that challenge what we know about sports, games, and competition.

    • Best Download [Roland Li] ↠ Good Luck Have Fun: The Rise of eSports || [Sports Book] PDF ↠
      141 Roland Li
    • thumbnail Title: Best Download [Roland Li] ↠ Good Luck Have Fun: The Rise of eSports || [Sports Book] PDF ↠
      Posted by:Roland Li
      Published :2020-07-13T21:05:19+00:00

    About "Roland Li"

    1. Roland Li

      Roland Li Is a well-known author, some of his books are a fascination for readers like in the Good Luck Have Fun: The Rise of eSports book, this is one of the most wanted Roland Li author readers around the world.

    811 thoughts on “Good Luck Have Fun: The Rise of eSports”

    1. This book was an easy read and I imagine it will appeal to all the gamer geeks out there. I used to be one myself before I discovered reading was actually more fun. My main problem with this book is the lack of a well-defined structure which, if it did have one, would enable me to really get into it more easily. It introduces a host of gaming legends, team managers and top teams willy-nilly and as a result, feels like a really long magazine article. It would have been better to build the book fo [...]


    2. Very fascinating details and insights. As an esports junkie myself, this book as a quick and interesting read, that reminded me of the beginnings and added a lot of names and backgrounds. If you are keen to know, what you are missing out and why this is the fastest growing market, this is your one stop read.


    3. gg. całkiem fajna lektura dla każdego, kto interesuje się eSportem. autor skupia się na Alexandrze Garfieldzie i jego karierze, co mnie osobiście nie ciekawiło zbyt bardzo. całkiem interesujące opisy rozgrywek. minus za opisywanie oczywistych mechanik w grach - rzecz moim zdaniem zbędna, gdyż chyba każdy kto sięga po taką książkę ma pewną podstawową wiedzę o tak popularnych grach jak CS albo DOTA? plus za fantastyczny rozdział o problemach z reprezentacją, zachowaniu wobec [...]


    4. A worthy successor to Michael Kane's Game Boys. loved the comprehensive feel. Only wish they'd covered the fighting game scene better.


    5. It's an enjoyable look at some key moments in esports, along with reflection about what the history might mean for players, fans, and developers. The narrative focuses on Alexander Garfield (Evil Geniuses, Alliance) who acts as a guiding thread. Some readers might find this attention problematic, but Li treats his subjects fairly. I quite enjoyed the scenes describing matches, as I feel Li was able to make the events exciting even for readers with limited knowledge of the games (I play League, b [...]


    6. Especially in light of everything that has been happening in the League of Legends scene with Riot and the NA/EU LCS teams, this is a must read to learn about the history of eSports and what it could mean for its future as a whole.


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